The Last of Us: Remastered


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Version 01.11


Miscellaneous bug fixes

Version 01.10


Miscellaneous bug fixes

Version 01.09


General:
- Modified PlayStation®4 Pro enhancement settings
- Added user options related to the PlayStation®4 Pro enhancement settings

Multiplayer:
- Fixed an issue that could cause a player to aim downward inadvertently
- Fixed an exploit where players could throw a smoke bomb to get inside of level collision 

Version 01.08


Miscellaneous bug fixes

Version 01.07


General
- Added support for PlayStation®4 Pro
- Added support for High Dynamic Range display
- Improved quality of stereo audio

Version 01.06


Factions Multiplayer:

New DLC Executions:
- Rifle (Semi-Auto, Burst Rifle, Full Auto, Variable Rifle, Scoped Semi Auto, Scoped Full Auto)
- Automatic Rifle (Assault Rifle, Specter)
- Sniper (Hunting Rifle, Military Sniper)
- Bow
- Revolver (Revolver, El Diablo)
- Pistol (9mm, Enforcer)
- Ground Shiv (unarmed, pistol)
- Stealth Shiv (from-behind and smoke-stunned shiv executions)
- Shotgun (Shotgun, Double Barrel, Tactical Shotgun)

New DLC Weapons:
- Tactical Shotgun
- Burst Pistol
- Short Rifle
- Crossbow

New DLC Survival Skills:
- Lone Wolf
- Second Chance
- Jack of All Trades
- Lucky Break
- Lethal Efficiency

New DLC Headgear:
- Viking Hat
- Plague Mask
- Smiley Mask
- Outlaw Mask
- Ski Goggles
- Broken Gas Mask
- Urban Camo Helmet
- Ballistic Helmet

New DLC Gestures:
- Dust Myself Off
- Evil Laugh
- Game Over
- Intimidation
- You're Done
- Combat Formation
- Stretch
- I'm Watching You

Bugfixes:
- Agility footsteps are now as almost completely silent, like they are on PlayStation®3 system
- Arrows now fly in the correct direction for players observing the firing player
- Impact sounds from arrows are now audible
- Fixed a bug where a player could not send invites
- Fixed a bug that was kicking players who late-joined a game of Survivors
- Shooting a downed player who is using Fortitude 2 now deals the proper amount of damage for all users
- Scavenger 1 now gives the proper amount of ammo to a Variable Rifle user
- Fixed a crash that can occur when spectating your teammates
- Fixed several locations where graphics would drop out on High School and Hometown
- Fixed location where spawning on a teammate could result in getting stuck inside geometry on University and High School
- Fix for Late-Joiners possibly receiving more parts than intended when late-joining a game
- Fix for center supply box on University not spawning a 2x4 when opening in Survivors
- Fixed an issue with players being dropped from the lobby while searching for a matchmaking game

Balance Changes:

Weapon Balance:
- Silenced 9mm now costs 1 loadout point (was 2)
- Full Auto Rifle now has a silencer option for 2 additional loadout points
- Full Auto Rifle upgrades now costs 300 / 600 parts (was 400 / 800)
- Machete now costs 2 loadout points instead of 3
- Machete now gets one additional durability when modded

Part rewards:
- Winning 4-0 in Survivors (Absolute Victory) now gives an additional 1500 parts
- Winning 4-1 in Survivors (Decisive Victory) now gives an additional 500 parts
- Executing an enemy who is on a streak now gives an additional 200 parts. Players are considered to be on a streak when they have a total of 6 combined downs + executions without dying (e.g. downing and executing 3 players).
- Players late-joining into a game with unbalanced teams will receive additional 200 late-join parts for every missing player on their team

Interrogation Spawning:
- Added logic to Interrogation spawning so players who are being spawn-camped around their lockbox should spawn further away from it
- Updated Interrogation spawn points to provide more spawning options for players defending their lockbox on the following maps: Checkpoint, Lakeside, Bill’s Town, University, High School, Downtown, The Dam, Bookstore, Hometown, Bus Depot, Suburbs

TDM & Interrogation Spawning:
- Adjusted some TDM & Interrogation spawns on certain maps that were causing players to spawn too far from the action:

Bill's Town
- Removed spawns behind garage

Checkpoint
- Removed spawns in back alley behind Theater building

High School
- Removed most remote spawns in locker rooms
- Removed most remote spawns in back of gymnasium
- Added spawns inside gym closer to front doors
- Removed most remote spawns in library
- Removed most remote spawns above auto shop

University
- Removed most remote spawns in administration buildings near upper start spawn
- Removed duplicate set of spawns in upstairs sniper perch room above fountain
- Removed most remote spawns in back of science building
- Removed spawns on second floor walkway in science building (behind windows)

Cover additions:
- Added selective cover to certain map locations which needed additional protection or sightline blocking for balance.
- Checkpoint: low cover added to the ambulance outside the theater
- Lakeside: low cover added next to the shed by the boat facing the gazebo
- Lakeside: low cover added at the back of the building facing the supply box behind the general store
- University: low cover added in both hallways where supply boxes are located
- High School: low cover added behind the school bus facing the supply box next to the flagpole outside
- High School: folded tables next to hallway supply box had the gaps at the bottom covered up; also by the table near the library spawn
- Bill’s Town: truck at the bottom of the street had the open door and gaps below the truck blocked

Version 01.04


Factions Multiplayer:
- Updates to matchmaking

Version 01.03


General:
- Fixed multiple scenarios that could result in a crash
Single Player:
- Fixed minor issues with AI pathing
- Fixed minor issues with missing sound effects
Factions Multiplayer:
- Updated matchmaking system to decrease the time it takes to find a match
- Implemented Party Chat, microphone fixes and improvements
- Fixed various crashes and bugs in the game invite system
- Adjusted controller vibration intensity when taking damage
- Fixed an issue where the reticle would not display in multiplayer if it was turned off in single player
- Fixed an issue where grunt and effort sounds could still be heard coming from a player with Agility 2 equipped
- Fixed an issue where Fortitude level 2 wasn't providing additional health when being shot by a bow while downed
Photo Mode:
- Altered the 'Roll' option for the 'Camera' function (now rolls 90 degrees in either direction)
- Added localized logos to the 'Logo Bars' selection of the 'Frame' function (Russian and Japanese only)
- Improved camera placement and control allowances

Version 01.02


Factions Multiplayer:
- Updates to matchmaking

Version 01.01


Single Player:
- Added "Photo Mode" (accessed via the in-game Pause Menu) – allows adjustment of camera and rendering effects for shared screenshots.
- Added "Grounded: The Making of The Last Of Us" documentary (accessed via the Cinematic Gallery).
- Enabled higher quality shadows in-game while the 30 Frames Per Second Lock (accessible via the Display Options) is active.
- Implemented various improvements and bug fixes.

Factions Multiplayer:
- Fixed bug where player would not get stunned by a smoke bomb when in the middle of hitting another player with a modded 2x4.
- Fixed rare bug where player would hang on a black screen after late-joining a match in Survivors.
- Fixed bug where player would sometimes stay on a black screen when waiting to respawn in Interrogation mode.