Terraria


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Version 01.21

1.21
*Save the maps of worlds that you join in multiplayer games
*Allow password protecting hosted multiplayer games
*Allow refreshing the "join game" list
*Allow specifying the deadzone of left and right sticks
*Allow specifying whether the tile grid is visible when using the precision cursor

1.20
*Fixed issue with paint displaying incorrectly
*Grand Design now works correctly in multiplayer
*Water waves now render correctly for all split-screen players
*Miscellaneous multiplayer and performance improvements

1.19
*Terraria 1.3.5.3! NEW FEATURES
*Added Korean language support
*Added Zoom and UI scale sliders in the in-game settings menu
*Added most of the main menu's settings to the in-game settings menu
*Dungeons in newly generated worlds now contain new furniture
*Added a crystal furniture set, and expanded other Furniture sets
*Added Arkhayla's and Leinfors' developer armor sets
*NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed
*Improved visuals of many different things
*New error messages for invalid housing
*Added "James" as a name that could be given to the Clothier NPC as a nod to the famous Terraria Youtuber, ChippyGaming (James Robert Benn)

1.18
*Fixed an issue where Tavernkeep may not respawn after being killed
*Fixed expert mode Eye of Cthulhu playing roar incorrectly during second phase
*Fixed incorrect translations for some Old One's Army enemy names
*Fixed skeletons summoned by Dark Mage not displaying kill count or dropping banners
*Fixed sound and music cutting out when many sounds are playing

1.17
*NEW FEATURES
*Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.
*A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!
*Blizzards now have a new visual effect
*Deserts and the Underworld now have a heat distortion visual effect.
*Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
*ADDED OLD ONE'S ARMY
*Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe.
*This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.
*This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.
*Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
*The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
OTHER NEW FEATURES
*Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.
*A new ability for Summoner players to direct their minions to attack a specific target.
*NEW ITEMS
*Added Forbidden armor.
*Added Forbidden Fragment.
*Added Ancient Horn (Basilisk Mount).
*Added Onyx Blaster.
*Added Sky Fracture.
*Added Mandible Blade.
*Added Spirit Flame.
*Added Desert Spirit Lamp.
*Added Pocket Mirror.
*Added Djinn's Curse.
*Added Lamia clothes.
*Added Ancient set and Ancient Cloth.
*Added Magic Sand Dropper.
*Added Music Box (Sandstorm).
*Added Sand Elemental.
*Added Flesh Reaver.
*Added Crystal Thresher.
*Added Bone Biter.
*Added Sand Shark.
*Added Angry Tumbler.
*Added several new banners.
*Added Bundled Party Balloons.
*Added Balloon Animal.
*Added Party Hat.
*Added Silly Sunflower Vanity.
*Added Silly Balloon Blocks and Walls.
*Added Silly Tied Balloons and Bundle of Balloons.
*Added Pigronata.
*Added Party Center.
*Added Silly Balloon Machine.
*Added Streamers.
*Added Party Present.
*Added Cog Wall.
*Added Sandfall Blocks and Walls.
*Added Snowfall Blocks and Walls.
*Added Snow Clouds.
*Added Pedguin's suit.
*Added 0x33's Aviators.
*Added Apprentice armor
*Added Apprentice's Scarf
*Added Dark Artist armor
*Added Huntress armor
*Added Huntress's Buckler
*Added Monk armor
*Added Monk's Belt
*Added Red Riding armor
*Added Shinobi Infiltrator armor
*Added Squire armor
*Added Squire's Shield
*Added Valhalla Knight armor
*Added Gato Egg
*Added Creeper Egg
*Added Dragon Egg
*Added Aerial Bane
*Added Ale Tosser
*Added Betsy's Wrath
*Added Ghastly Glaive
*Added Flying Dragon
*Added Phantom Phoenix
*Added Brand of the Inferno
*Added Sky Dragon's Fury
*Added Sleepy Octopod
*Added Tome of Infinite Wisdom
*Added Ballista Rod
*Added Ballista Cane
*Added Ballista Staff
*Added Explosive Trap Rod
*Added Explosive Trap Cane
*Added Explosive Trap Staff
*Added Flameburst Rod
*Added Flameburst Cane
*Added Flameburst Staff
*Added Lightning Aura Rod
*Added Lightning Aura Cane
*Added Lightning Aura Staff
*Added War Table
*Added War Table Banner
*Added Eternia Crystal Stand
*Added Eternia Crystal
*Added Defender's Forge
*Added Defender Medal
*Added Betsy's Wings
*Added Etherian Mana
*Added Music Box (Old One's Army)
NEW ENEMIES
*Added Etherian Lightning Bug
*Added Etherian Javelin Thrower
*Added Etherian Wyvern
*Added Wither Beast
*Added Kobold
*Added Kobold Glider
*Added Drakin
*Added Old One's Skeleton
*Added Etherian Goblin
*Added Etherian Goblin Bomber
*Added Ogre
*Added Dark Mage
*Added Betsy

*QUALITY OF LIFE TWEAKS
*Rain Clouds are now craftable.
*Clinger Staff can now use platforms as its resting point.
*Town NPCs will try to avoid falling into cliffs away from their home area.
**After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
1.16
Fixed some crashes associated with certain wall and paint combinations

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.20

1.20
*Fixed issue with paint displaying incorrectly
*Grand Design now works correctly in multiplayer
*Water waves now render correctly for all split-screen players
*Miscellaneous multiplayer and performance improvements

1.19
*Terraria 1.3.5.3! NEW FEATURES
*Added Korean language support
*Added Zoom and UI scale sliders in the in-game settings menu
*Added most of the main menu's settings to the in-game settings menu
*Dungeons in newly generated worlds now contain new furniture
*Added a crystal furniture set, and expanded other Furniture sets
*Added Arkhayla's and Leinfors' developer armor sets
*NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed
*Improved visuals of many different things
*New error messages for invalid housing
*Added "James" as a name that could be given to the Clothier NPC as a nod to the famous Terraria Youtuber, ChippyGaming (James Robert Benn)

1.18
*Fixed an issue where Tavernkeep may not respawn after being killed
*Fixed expert mode Eye of Cthulhu playing roar incorrectly during second phase
*Fixed incorrect translations for some Old One's Army enemy names
*Fixed skeletons summoned by Dark Mage not displaying kill count or dropping banners
*Fixed sound and music cutting out when many sounds are playing

1.17
*NEW FEATURES
*Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.
*A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!
*Blizzards now have a new visual effect
*Deserts and the Underworld now have a heat distortion visual effect.
*Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
*ADDED OLD ONE'S ARMY
*Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe.
*This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.
*This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.
*Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
*The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
OTHER NEW FEATURES
*Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.
*A new ability for Summoner players to direct their minions to attack a specific target.
*NEW ITEMS
*Added Forbidden armor.
*Added Forbidden Fragment.
*Added Ancient Horn (Basilisk Mount).
*Added Onyx Blaster.
*Added Sky Fracture.
*Added Mandible Blade.
*Added Spirit Flame.
*Added Desert Spirit Lamp.
*Added Pocket Mirror.
*Added Djinn's Curse.
*Added Lamia clothes.
*Added Ancient set and Ancient Cloth.
*Added Magic Sand Dropper.
*Added Music Box (Sandstorm).
*Added Sand Elemental.
*Added Flesh Reaver.
*Added Crystal Thresher.
*Added Bone Biter.
*Added Sand Shark.
*Added Angry Tumbler.
*Added several new banners.
*Added Bundled Party Balloons.
*Added Balloon Animal.
*Added Party Hat.
*Added Silly Sunflower Vanity.
*Added Silly Balloon Blocks and Walls.
*Added Silly Tied Balloons and Bundle of Balloons.
*Added Pigronata.
*Added Party Center.
*Added Silly Balloon Machine.
*Added Streamers.
*Added Party Present.
*Added Cog Wall.
*Added Sandfall Blocks and Walls.
*Added Snowfall Blocks and Walls.
*Added Snow Clouds.
*Added Pedguin's suit.
*Added 0x33's Aviators.
*Added Apprentice armor
*Added Apprentice's Scarf
*Added Dark Artist armor
*Added Huntress armor
*Added Huntress's Buckler
*Added Monk armor
*Added Monk's Belt
*Added Red Riding armor
*Added Shinobi Infiltrator armor
*Added Squire armor
*Added Squire's Shield
*Added Valhalla Knight armor
*Added Gato Egg
*Added Creeper Egg
*Added Dragon Egg
*Added Aerial Bane
*Added Ale Tosser
*Added Betsy's Wrath
*Added Ghastly Glaive
*Added Flying Dragon
*Added Phantom Phoenix
*Added Brand of the Inferno
*Added Sky Dragon's Fury
*Added Sleepy Octopod
*Added Tome of Infinite Wisdom
*Added Ballista Rod
*Added Ballista Cane
*Added Ballista Staff
*Added Explosive Trap Rod
*Added Explosive Trap Cane
*Added Explosive Trap Staff
*Added Flameburst Rod
*Added Flameburst Cane
*Added Flameburst Staff
*Added Lightning Aura Rod
*Added Lightning Aura Cane
*Added Lightning Aura Staff
*Added War Table
*Added War Table Banner
*Added Eternia Crystal Stand
*Added Eternia Crystal
*Added Defender's Forge
*Added Defender Medal
*Added Betsy's Wings
*Added Etherian Mana
*Added Music Box (Old One's Army)
NEW ENEMIES
*Added Etherian Lightning Bug
*Added Etherian Javelin Thrower
*Added Etherian Wyvern
*Added Wither Beast
*Added Kobold
*Added Kobold Glider
*Added Drakin
*Added Old One's Skeleton
*Added Etherian Goblin
*Added Etherian Goblin Bomber
*Added Ogre
*Added Dark Mage
*Added Betsy

*QUALITY OF LIFE TWEAKS
*Rain Clouds are now craftable.
*Clinger Staff can now use platforms as its resting point.
*Town NPCs will try to avoid falling into cliffs away from their home area.
**After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
1.16
Fixed some crashes associated with certain wall and paint combinations

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.19

1.19
*Terraria 1.3.5.3! NEW FEATURES
*Added Korean language support
*Added Zoom and UI scale sliders in the in-game settings menu
*Added most of the main menu's settings to the in-game settings menu
*Dungeons in newly generated worlds now contain new furniture
*Added a crystal furniture set, and expanded other Furniture sets
*Added Arkhayla's and Leinfors' developer armor sets
*NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed
*Improved visuals of many different things
*New error messages for invalid housing
*Added "James" as a name that could be given to the Clothier NPC as a nod to the famous Terraria Youtuber, ChippyGaming (James Robert Benn)

1.18
*Fixed an issue where Tavernkeep may not respawn after being killed
*Fixed expert mode Eye of Cthulhu playing roar incorrectly during second phase
*Fixed incorrect translations for some Old One's Army enemy names
*Fixed skeletons summoned by Dark Mage not displaying kill count or dropping banners
*Fixed sound and music cutting out when many sounds are playing

1.17
*NEW FEATURES
*Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.
*A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!
*Blizzards now have a new visual effect
*Deserts and the Underworld now have a heat distortion visual effect.
*Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
*ADDED OLD ONE'S ARMY
*Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe.
*This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.
*This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.
*Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
*The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
OTHER NEW FEATURES
*Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.
*A new ability for Summoner players to direct their minions to attack a specific target.
*NEW ITEMS
*Added Forbidden armor.
*Added Forbidden Fragment.
*Added Ancient Horn (Basilisk Mount).
*Added Onyx Blaster.
*Added Sky Fracture.
*Added Mandible Blade.
*Added Spirit Flame.
*Added Desert Spirit Lamp.
*Added Pocket Mirror.
*Added Djinn's Curse.
*Added Lamia clothes.
*Added Ancient set and Ancient Cloth.
*Added Magic Sand Dropper.
*Added Music Box (Sandstorm).
*Added Sand Elemental.
*Added Flesh Reaver.
*Added Crystal Thresher.
*Added Bone Biter.
*Added Sand Shark.
*Added Angry Tumbler.
*Added several new banners.
*Added Bundled Party Balloons.
*Added Balloon Animal.
*Added Party Hat.
*Added Silly Sunflower Vanity.
*Added Silly Balloon Blocks and Walls.
*Added Silly Tied Balloons and Bundle of Balloons.
*Added Pigronata.
*Added Party Center.
*Added Silly Balloon Machine.
*Added Streamers.
*Added Party Present.
*Added Cog Wall.
*Added Sandfall Blocks and Walls.
*Added Snowfall Blocks and Walls.
*Added Snow Clouds.
*Added Pedguin's suit.
*Added 0x33's Aviators.
*Added Apprentice armor
*Added Apprentice's Scarf
*Added Dark Artist armor
*Added Huntress armor
*Added Huntress's Buckler
*Added Monk armor
*Added Monk's Belt
*Added Red Riding armor
*Added Shinobi Infiltrator armor
*Added Squire armor
*Added Squire's Shield
*Added Valhalla Knight armor
*Added Gato Egg
*Added Creeper Egg
*Added Dragon Egg
*Added Aerial Bane
*Added Ale Tosser
*Added Betsy's Wrath
*Added Ghastly Glaive
*Added Flying Dragon
*Added Phantom Phoenix
*Added Brand of the Inferno
*Added Sky Dragon's Fury
*Added Sleepy Octopod
*Added Tome of Infinite Wisdom
*Added Ballista Rod
*Added Ballista Cane
*Added Ballista Staff
*Added Explosive Trap Rod
*Added Explosive Trap Cane
*Added Explosive Trap Staff
*Added Flameburst Rod
*Added Flameburst Cane
*Added Flameburst Staff
*Added Lightning Aura Rod
*Added Lightning Aura Cane
*Added Lightning Aura Staff
*Added War Table
*Added War Table Banner
*Added Eternia Crystal Stand
*Added Eternia Crystal
*Added Defender's Forge
*Added Defender Medal
*Added Betsy's Wings
*Added Etherian Mana
*Added Music Box (Old One's Army)
NEW ENEMIES
*Added Etherian Lightning Bug
*Added Etherian Javelin Thrower
*Added Etherian Wyvern
*Added Wither Beast
*Added Kobold
*Added Kobold Glider
*Added Drakin
*Added Old One's Skeleton
*Added Etherian Goblin
*Added Etherian Goblin Bomber
*Added Ogre
*Added Dark Mage
*Added Betsy

*QUALITY OF LIFE TWEAKS
*Rain Clouds are now craftable.
*Clinger Staff can now use platforms as its resting point.
*Town NPCs will try to avoid falling into cliffs away from their home area.
**After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
1.16
Fixed some crashes associated with certain wall and paint combinations

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.18

1.18
*Fixed an issue where Tavernkeep may not respawn after being killed
*Fixed expert mode Eye of Cthulhu playing roar incorrectly during second phase
*Fixed incorrect translations for some Old One's Army enemy names
*Fixed skeletons summoned by Dark Mage not displaying kill count or dropping banners
*Fixed sound and music cutting out when many sounds are playing

1.17
*NEW FEATURES
*Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.
*A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!
*Blizzards now have a new visual effect
*Deserts and the Underworld now have a heat distortion visual effect.
*Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
*ADDED OLD ONE'S ARMY
*Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe.
*This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.
*This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.
*Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
*The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
OTHER NEW FEATURES
*Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.
*A new ability for Summoner players to direct their minions to attack a specific target.
*NEW ITEMS
*Added Forbidden armor.
*Added Forbidden Fragment.
*Added Ancient Horn (Basilisk Mount).
*Added Onyx Blaster.
*Added Sky Fracture.
*Added Mandible Blade.
*Added Spirit Flame.
*Added Desert Spirit Lamp.
*Added Pocket Mirror.
*Added Djinn's Curse.
*Added Lamia clothes.
*Added Ancient set and Ancient Cloth.
*Added Magic Sand Dropper.
*Added Music Box (Sandstorm).
*Added Sand Elemental.
*Added Flesh Reaver.
*Added Crystal Thresher.
*Added Bone Biter.
*Added Sand Shark.
*Added Angry Tumbler.
*Added several new banners.
*Added Bundled Party Balloons.
*Added Balloon Animal.
*Added Party Hat.
*Added Silly Sunflower Vanity.
*Added Silly Balloon Blocks and Walls.
*Added Silly Tied Balloons and Bundle of Balloons.
*Added Pigronata.
*Added Party Center.
*Added Silly Balloon Machine.
*Added Streamers.
*Added Party Present.
*Added Cog Wall.
*Added Sandfall Blocks and Walls.
*Added Snowfall Blocks and Walls.
*Added Snow Clouds.
*Added Pedguin's suit.
*Added 0x33's Aviators.
*Added Apprentice armor
*Added Apprentice's Scarf
*Added Dark Artist armor
*Added Huntress armor
*Added Huntress's Buckler
*Added Monk armor
*Added Monk's Belt
*Added Red Riding armor
*Added Shinobi Infiltrator armor
*Added Squire armor
*Added Squire's Shield
*Added Valhalla Knight armor
*Added Gato Egg
*Added Creeper Egg
*Added Dragon Egg
*Added Aerial Bane
*Added Ale Tosser
*Added Betsy's Wrath
*Added Ghastly Glaive
*Added Flying Dragon
*Added Phantom Phoenix
*Added Brand of the Inferno
*Added Sky Dragon's Fury
*Added Sleepy Octopod
*Added Tome of Infinite Wisdom
*Added Ballista Rod
*Added Ballista Cane
*Added Ballista Staff
*Added Explosive Trap Rod
*Added Explosive Trap Cane
*Added Explosive Trap Staff
*Added Flameburst Rod
*Added Flameburst Cane
*Added Flameburst Staff
*Added Lightning Aura Rod
*Added Lightning Aura Cane
*Added Lightning Aura Staff
*Added War Table
*Added War Table Banner
*Added Eternia Crystal Stand
*Added Eternia Crystal
*Added Defender's Forge
*Added Defender Medal
*Added Betsy's Wings
*Added Etherian Mana
*Added Music Box (Old One's Army)
NEW ENEMIES
*Added Etherian Lightning Bug
*Added Etherian Javelin Thrower
*Added Etherian Wyvern
*Added Wither Beast
*Added Kobold
*Added Kobold Glider
*Added Drakin
*Added Old One's Skeleton
*Added Etherian Goblin
*Added Etherian Goblin Bomber
*Added Ogre
*Added Dark Mage
*Added Betsy

*QUALITY OF LIFE TWEAKS
*Rain Clouds are now craftable.
*Clinger Staff can now use platforms as its resting point.
*Town NPCs will try to avoid falling into cliffs away from their home area.
**After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
1.16
Fixed some crashes associated with certain wall and paint combinations

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.17

1.17
*NEW FEATURES
*Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met.
*A new weather event has been added, Sandstorms! With it comes new enemies, new loot, new soundtrack, and a unique experience in the desert biome!
*Blizzards now have a new visual effect
*Deserts and the Underworld now have a heat distortion visual effect.
*Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
*ADDED OLD ONE'S ARMY
*Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria: the Dungeon Defenders 2 universe.
*This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system.
*This multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot.
*Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
*The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
OTHER NEW FEATURES
*Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water.
*A new ability for Summoner players to direct their minions to attack a specific target.
*NEW ITEMS
*Added Forbidden armor.
*Added Forbidden Fragment.
*Added Ancient Horn (Basilisk Mount).
*Added Onyx Blaster.
*Added Sky Fracture.
*Added Mandible Blade.
*Added Spirit Flame.
*Added Desert Spirit Lamp.
*Added Pocket Mirror.
*Added Djinn's Curse.
*Added Lamia clothes.
*Added Ancient set and Ancient Cloth.
*Added Magic Sand Dropper.
*Added Music Box (Sandstorm).
*Added Sand Elemental.
*Added Flesh Reaver.
*Added Crystal Thresher.
*Added Bone Biter.
*Added Sand Shark.
*Added Angry Tumbler.
*Added several new banners.
*Added Bundled Party Balloons.
*Added Balloon Animal.
*Added Party Hat.
*Added Silly Sunflower Vanity.
*Added Silly Balloon Blocks and Walls.
*Added Silly Tied Balloons and Bundle of Balloons.
*Added Pigronata.
*Added Party Center.
*Added Silly Balloon Machine.
*Added Streamers.
*Added Party Present.
*Added Cog Wall.
*Added Sandfall Blocks and Walls.
*Added Snowfall Blocks and Walls.
*Added Snow Clouds.
*Added Pedguin's suit.
*Added 0x33's Aviators.
*Added Apprentice armor
*Added Apprentice's Scarf
*Added Dark Artist armor
*Added Huntress armor
*Added Huntress's Buckler
*Added Monk armor
*Added Monk's Belt
*Added Red Riding armor
*Added Shinobi Infiltrator armor
*Added Squire armor
*Added Squire's Shield
*Added Valhalla Knight armor
*Added Gato Egg
*Added Creeper Egg
*Added Dragon Egg
*Added Aerial Bane
*Added Ale Tosser
*Added Betsy's Wrath
*Added Ghastly Glaive
*Added Flying Dragon
*Added Phantom Phoenix
*Added Brand of the Inferno
*Added Sky Dragon's Fury
*Added Sleepy Octopod
*Added Tome of Infinite Wisdom
*Added Ballista Rod
*Added Ballista Cane
*Added Ballista Staff
*Added Explosive Trap Rod
*Added Explosive Trap Cane
*Added Explosive Trap Staff
*Added Flameburst Rod
*Added Flameburst Cane
*Added Flameburst Staff
*Added Lightning Aura Rod
*Added Lightning Aura Cane
*Added Lightning Aura Staff
*Added War Table
*Added War Table Banner
*Added Eternia Crystal Stand
*Added Eternia Crystal
*Added Defender's Forge
*Added Defender Medal
*Added Betsy's Wings
*Added Etherian Mana
*Added Music Box (Old One's Army)
NEW ENEMIES
*Added Etherian Lightning Bug
*Added Etherian Javelin Thrower
*Added Etherian Wyvern
*Added Wither Beast
*Added Kobold
*Added Kobold Glider
*Added Drakin
*Added Old One's Skeleton
*Added Etherian Goblin
*Added Etherian Goblin Bomber
*Added Ogre
*Added Dark Mage
*Added Betsy

*QUALITY OF LIFE TWEAKS
*Rain Clouds are now craftable.
*Clinger Staff can now use platforms as its resting point.
*Town NPCs will try to avoid falling into cliffs away from their home area.
**After reaching Hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
1.16
Fixed some crashes associated with certain wall and paint combinations

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.16

1.16
Fixed some crashes associated with certain wall and paint combinations

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.15

1.15
*NEW FEATURES
*Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
*Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
*NEW ITEMS
*Tons of new Wiring/Mechanical items - from Logic Gates to Logic *Sensors to Junction Boxes, Conveyor Belts, and more!
*Yellow Wrench adds a fourth wire color
*The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
*Team Blocks and Platforms make for cool new aspects to your PVP games
*Static Hook will allow you full control over your grappling
*New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
*Trapped Chests can now be crafted to keep others from poking around in your stuff
*Angler Tackle Bag will make fishing more efficient than ever!
*Brand new Critter & Monster Statues
*And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
*QUALITY OF LIFE TWEAKS
*Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
*New large gem over-head display
*You can now use situational building accessories from your inventory and toggle their effects like info accessories
*Decompressed sprite graphics for improved fidelity
*MISCELLANEOUS ADDITIONS
*Duke Fishron's will no longer run away so easily
*You will find Beehives in the Jungle - Not the bees!
*Torches can be put on actuated tiles

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes`
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.13

1.13
*Updated SDK to latest.
*Updated Unity Engine to latest.
*Minor stability bug fixes.

1.12
*Over 600 bug fixes
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.12

1.12
*Over 600 bug fixes
*Resolved several instances of crashes that occurred when adding split-screen players.
*Fixed a crash that would occur when a non-host split-screen partner is navigating into the session after the primary player has rejoined the same session.
*Fixed a bug that would cause non-host players to be booted out of multiplayer while exploring the world.
*Resolved a crash that would cause a host or non-host player to crash during gameplay.
*Fixed a rare multiplayer instance where a non-host player failed to join a multiplayer session and received the message ‘A network error has occurred’.
*Resolved a bug where players were unable to join a multiplayer session after quitting it previously while that multiplayer session included the maximum number of players.
*Fixed a bug where the Buff Timer freezes when a non-host player rejoined a multiplayer session.
*Resolved a bug where using the Save and Exit function while dying in a split-screen game would cause the game to crash.
*Many more bug fixes.

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.11

1.11
*Fixed a bug where the host world would get copied and replaced by another player’s previously created world
*Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
*Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
*Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
*Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
*Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
*Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
*Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
*Fixed a multiplayer error that was encountered during the Pirate Invasion.
*Many more bug fixes.

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.

Version 01.10

1.10
*Fixed a bug that caused a crash on save and exit

1.09
*Fixed several crashes on legacy world conversion
*Fixed an issue where mannequins caused the game to crash
*Miscellaneous bug fixes

1.08
*Fixed a crash on joining a multiplayer session
*Fixed a bug where the primary player's screen would distort in a split screen session
*Fixed a character conversion crash. If you're unable to convert your character, please join us on the official forums for troubleshooting

1.07
The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 is out for PlayStation®!!!

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:

*Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
*Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
*Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
*New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are there for you to find
*Loads of Quality of Life changes and new features/mechanics

However, that is not all! Terraria 1.3 is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:

*Brand new control schemes - including Redigit's Pick and legacy console defaults - as well as full controls remapping so that you can customize your controls to your preferences.
*New UI for Single Player and Splitscreen that more closely matches PC
*More save slots for Players and Worlds
*Larger worlds that now exactly match their intended sizes on PC
*Other smaller visual and otherwise tweaks
*Save conversion - On first launch your previous saves will be converted to a new format. Some deprecated items will be removed or converted to different items, you will receive compensation for converted items.

Want more details? Check out the official forums for an even more complete set of notes- but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.