Fallout 4
Version 01.34
None
Version 01.33
None
Version 01.32
None
Version 01.30
None
Version 01.29
None
Version 01.28
None
Version 01.27
None
Version 01.26
None
Version 01.25
None
Version 01.24
None
Version 01.23
None
Version 01.22
None
Version 01.21
None
Version 01.20
None
Version 01.19
None
Version 01.18
None
Version 01.17
None
Version 01.16
For our latest patch notes, please visit https://bethesda.net/en/devnotes
Version 01.15
For our latest patch notes, please visit https://bethesda.net/en/devnotes
Version 01.14
Fallout 4 1.14 Update
New Features
PlayStation®4 Pro Enhancements
Fixes
Added number of ratings to Mods carousel
Added time filters to Highest Rated and Most Favorited
Added Mod Dependencies in Mod Details
Added Number of Favorites in Mod Details
Version 01.13
Fallout 4 1.13 Update
Minor Update
Version 01.12
Fallout 4 1.12 Update
Minor update
Version 01.11
Fallout 4 1.11 Update
New Features
Added Mods support
Fixes
General optimizations and stability improvements
Fixed an issue in which some sound effects would not persist after reloading in an area
Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
Version 01.10
Fallout 4 1.10 Update
Fixes
Resolves an issue in which the monorail will not continue moving, after loading into the Nuka-World world space.
Version 01.09
Fallout 4 1.09 Update
New Features
Support for Nuka-World
New store art type for Workshop settlements
Ability to delete Add Ons without doing a full uninstall
Fixes
General optimization and stability improvements
Jun and Marcy Long are no longer essential after completing "Sanctuary"
Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
Fixed issue with companions unequipping clothing when fast traveling with player
Fixed an issue with player animations not loading properly after reloading a saved game
Fixed issue where certain dog armors would not equip properly on Dogmeat
Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
Fixed a crash related to investing in a store while trading
Fixed issue where "Quartermastery" would send player to erroneous locations
Fixed performance issues related to dropping certain weapons
Fixed an issue where melee weapon would not load properly after dying and reloading the save
Fixed a rare issue where Sturges and Mama Murphy would stop moving
Fixed snapping issue with Surgery Center in Workshop mode
Fixed an issue with falling through moving platforms when pausing the game
Fixed rare performance issue when equipping certain items in Pip-Boy
Version 01.08
Fallout 4 1.08 Update
New Features
Exiting to the Main Menu will now create an ExitSave. In Survival difficulty, the ExitSave will delete itself after you load it.
New Add On specific icons in Workshop mode
Fixes
General stability and performance improvements
Fixed a crash related to targeting an enemy weapon while in VATS
Fixed an issue where a Companion would become stuck walking and unable to run
Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building
In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton
Fixed occasional issue where player would become permanently invisible
Dead settlers can no longer be commanded or assigned to supply lines
Fixed issue where deleting saved games would cause other saves to disappear
Version 01.07
Fallout 4 1.07 UpdateSupport for future DLC
General stability improvements
Version 01.06
Fallout 4 1.06 UpdateNew Features
New Survival difficulty
Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. Get detailed information on Bethesda.net.
Characters set to Survival difficulty appear under their own Character Selection filterThird person camera movement improvements when player is close up against walls and other objects
Fixes
General stability and performance improvements
Fixed rare crash related to reloading a save that relies on Automatron
Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
Fixed issue with Ada not properly traveling to an assigned settlement
Robots can now be assigned as settlement vendors
Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
In "Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
Fixed distance check with Robotics Expert perk
While in Workshop mode, if the Jump button is remapped, the Triangle button can still be used to jump
Ability to delete downloadable content via the Add Ons menu
Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
During "The Nuclear Option" fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
Fixed issue where Workshop placed light bulbs would occasionally not light properly
Version 01.04
Fallout 4 1.04 Update
New Features
Support for Add Ons
Additional art pieces added to Workshop:
Super Mutant clutter including meat totems, meat bags and meat cart
Raider clutter including raider poles, cages and tents
Abstract and portrait paintings
Variety of new signs
More metal and wood doors variants
Fixes
General stability and performance improvements
During "Getting a Clue" Kellogg's desk will remain a working container
During "Rocket's Red Glare" fixed an issue where companions could not be dismissed after completing the quest
Fixed an issue with Kremvh's Tooth quest item not spawning properly
Settlements under attack will display updated message with the results of the attack if player does not respond
Fixed an issue with screen effects not clearing away properly after using a scope
Fixed an issue with trying to spring while in third person with a minigun equipped
Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
The Scrounger perk now includes additional common ammo types
Fixed an issue where Calvin Whitaker would disappear in Vault 81
Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
Fixed an issue with key cards not spawning correctly in Vault 75
Fixed an issue where enemies would stop spawning during "Airship Down"
Being in first person power armor and quickly switching weapons will no longer cause the Pip Boy to be stuck
Fixed a issue with the autosave counter getting incorrectly reset
Fixed issue that would cause the Pip Boy menu to turn invisible while swimming
Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
Fixed issue with where exiting workbenches would cause third person to stop working properly
The Scribe can now be assigned consecutive settlements properly
Fixed issue with duplicating scraps shipments
Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
Fixed issue with the quicksave and autosave message persisting through loading screens
Fixed an issue with loading save with a placed object in water not properly floating
Version 01.03
Fallout 4 1.03 UpdateNew Features
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with leftight triggers and pressing down on left thumbstick lets you switch the rotating axis
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items were unequipped
Killshot perk now calculates properly
Fixed an issue with NPCs getting stuck in power armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minuteman remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue with killing a caravan leaving a quest open.
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Indepdence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly.
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
Version 01.02
Fallout 4 1.02 UpdateFixes
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fix issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with "When Freedom Calls" where the quest would not complete
During "Confidence Man" fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Version 01.01
Some last changes and optimizations for launch day.