Helldivers
Version 07.03
Various Bug Fixes
Version 07.02
Various Bug Fixes
Version 07.01
Various Bug Fixes
Version 07.00
Liberty Day is finally here once again! New ways of spreading managed democracy, a swifter way of changing gear between missions and much more. Liberty for all!
New content:
• Added Proving Grounds. A new game mode where Helldivers can hone their skills by completing unique replayable challenges.
• Added Favorite Loadouts.
• Added Random Loadouts.
Fixed:
• City Defend Events now have difficulty 15 missions available as well.
• Fixed an issue causing the M-25 'Rumbler' to get infinite ammo from forced quick reloads.
Changed:
• It is now possible to skip the Galactic War Summary.
• The AT-47 Anti-Tank Emplacement shells now do damage to the Emplacement if firing at close range targets.
• AD-289 'Angel' and AD-334 'Guard Dog' will return to backpack to rearm if left idle for a while.
• Increased damage and fire rate for AC-22 'Dum-Dum'.
• FLAM-40 'Incinerator' now leaves swaths of fire in its wake.
• Strong Arm now increases melee damage as well.
Version 06.00
New content:
• Added three new difficulties:
13 - An Exercise in Futility
14 - The Definition of Insanity
15 - The Inner Circle of Hell
• Added new enemies to appear on the new difficulties
• Added a new stratagem, MGX-42 'Storm' Machine Gun. A disposable one use machine gun with very high fire rate. Unlockable on the new difficulties.
Version 05.06
Fixed:
• The Shredder Missile stratagem is once again obtainable through planetary unlocks
• The AC-22 Dum-Dum magazines now disappear when on the ground
• LAS-98 Laser Cannon audio no longer repeats when firing quick bursts
• The fast reload mechanic now works as intendedChanged:
• Lowered the cooldown of the "Thunderer" Smoke Round Mk3
• Increased the number of uses for A/GL-8 Launcher Turret from 2 to 3
Version 05.05
Liberty Day is here and new equipment from Super Earth has arrived!
• Added the Heavy Strafing Run Stratagem.
• Added the 'Thunderer' Smoke Round Stratagem.
• Added the A/GL-8 Launcher Turret Stratagem.
Version 05.04
Added the M1b 'Next-Gen' armour and helmet.
Version 05.03
Improvements to connectivity
Version 05.02
Various Bug Fixes
Version 05.01
Various Bug Fixes
Version 05.00
New content
• Added the M2016 ‘Constitution’, a bolt action rifle used for ceremonial purposes. While not recommended to bring into the field, it is certainly possible to use for the very skilled or the very brave.
• Added the Liberty cape in celebration of Liberty Day!
• Added the Community cape, can be presented by the developers to outstanding individuals in the community.
• Added the Developer cape, now you can recognize the devs in the wild.
• Added support for PlayStation®4 ProFixes
• Fixed an issue where you regained sprint stamina while meleeing. The sprint-melee spam technique should no longer work.
• Fixed an issue where the convoy objective would travel into an obelisk wall before it was formed causing it to be destroyed instantly. Walls should now stop before hitting the convoy just like other objectives.
• Fixed an issue with a white rectangle flickering in the character customization screen.
• Fixed the statistic bars of the AT-47 to better represent the actual upgrades.Balance changes
• The AT-47 now has 5 less ammunition without upgrades and 10 more when upgraded with Mk3. The result is that a fully upgraded AT-47 will have 5 more shots than before.
• The LAS-13 ‘Trident’ has had its damage lowered, it was overperforming previously.
• The LAS-16 ‘Sickle’ has had it’s damage lowered very slightly.
Version 04.06
• Fixed an issue where samples were sometimes not awarded after mission completion.
Version 04.05
• Fixed various localization issues.
Version 04.04
• Improved network connection timeouts.
• Escort Convoys should no longer pass through Obelisk Walls.
• Improved the detection of if the war was lost or won. Players should no longer get the wrong cinematic.
• Improved the collision for artillery shell objectives. This will hopefully stop them from falling through the ground.
• An objective you carry can now no longer be failed while you are carrying it, meaning shortcuts are possible.
• Fix for getting stuck in a dead/alive limbo.
• Fixed an abuse where meleeing whilst disarming an Unexploded Ordnance would keep the interact combo and not set it off.
Version 04.03
• Added a new Helldiver customization, the Assault armor!
• Added the LAS-13 ‘Trident’ Laser Shotgun
• Fixed an issue with textures becoming black when playing at low resolutions.
Version 04.02
• Fixed a rare case of players being able to sprint indefinitely.
• Fixed a minor sound issue with the ME-1 "Sniffer" playing sounds even though it wasn't equipped.
• Fixed an issue where Illuminate Hunters and Observers weren't counted towards the total kill count of Exterminate objectives.
• Fixed an issue where some text areas would show an indicator for more text even though there was none.
• Fixed an issue where disconnecting/being kicked/failing to join would disable the microphone.
• Fixed an issue where picked up research samples would not get saved if you got disconnected during mission end screen.
• Fixed an issue where the AT-47 would hit any obstacle regardless of height.
Version 04.01
Fixes:
• Fixed an issue causing players to be able to one hand support weapons while carrying an objective.
• Fixed an accuracy issue caused by using Close Air Support.
• Fixed an issue with the Scorcher’s reload sound effect.
• Fixed a few German translation errors.
• Fixed a rare occurrence of players getting stuck in the same seat in a vehicle.
• Fixed an issue where your stratagem controls would not get inverted when confused by an Illuminate Illusionist or Council Member.
• Fixed an issue where sometimes the Rumbler Support weapon would not spawn from its drop pod.Balance changes:
• When playing solo in Retaliatory Strikes you will start with 2 Auto-Reinforces and a ‘Shredder’ Missile Strike will clear the area when you respawn.
• Retaliatory strikes frequency has been lowered to max one per planet and approximately one occurrence on every third planet.
Version 04.00
New Mission type: Retaliatory strike!
Dive into the enemy's stronghold and fight until you have decimated their strength. Expect wave after wave of enemies to challenge your presence.Added:
• Ranks 31-50
• New visual customization set awarded at level 50.Fixes:
• Additional deaths from players that left your game before the mission end will now be represented in the final tally.
• Fixed issue where Tesla towers would bypass the Illuminate enemy shields and kill them in one shot.
• Fixed a rare crash related to particles.Balance changes:
• TOX-13 Avenger tick damage reduced slightly.
Version 03.02
Bugfixes
• Illuminate Obelisks no longer oneshots turrets and has a new targeting AI.
• Fixed issue where the VO would cut off early
• Fixed an issue where remaining ammunition would not be displayed properly on weapons with upgraded magazine size.
• Fixed an issue where the UI element for your currently selected weapon would disappear.
• Fixed an issue where the black box would still have an outline even if the objective had failed.
• Fixed an issue where the Rumbler mortar would destroy your shield once fired.
• Fixed an issue where the Rumbler would have 4 shots before upgrading and 2 with the first upgrade. It now has 2 shots and 4 after upgrading.
• Fixed an issue where “Why wasn’t this standard issue?” wasn’t awarded properly.
• Fixed an issue where all public games were shown as difficulty 12 in the server browser.
• Fixed an issue where local co-op players were not awarded the “Make Frank kill a tank” trophy.
• Fixed an issue where dropped weapons sometimes wouldn’t show their name.
• Fixed an issue where the Displacement Field Perk had 10 seconds recharge instead of it's intended 35 seconds.
• Fixed an issue with weapons applying status effects to targets. This was previously bugged over network and would apply status effects to enemies even if they didn’t take any damage.
o Submachineguns and Flamer weapons now has to do damage to the target to apply their status effect. The AR-14 ‘Paragon’ Also needs to do damage to apply it’s poison.
o Railgun, fire explosions, and the TOX-13 ‘Avenger’ apply status effects to all non-immune targets.Balance changes
• MG-94 now receives 2 magazines instead of 1 on ammo pickup.
• TOX-13 ‘Avenger’ now does less direct damage and more damage over time.
• EAT-17 is now capable of taking out all lower tier armored targets in 1 shot.
• Plasma gun now does slightly lower direct damage, starting magazines lowered from 5 to 4, max magazines increased from 7 to 8.
• REC-6 'Demolisher' now has increased cooldown from 2 min to 3.
• AC-22 ‘Dum-Dum’ now has higher aimspeed.
• Laser cannon now has lowered aimspeed to match other shoulder carried heavy weapons.
Version 03.01
• Added ranks 28, 29 and 30
• Added new visual customization unlocks
• Added PlayStation®TV support
• Various bug fixes