Assassin's Creed Origins


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Version 01.44


-== Main Game ==-
* Improved the performance and stability of the game application

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.


Version 01.43


-== The Curse of the Pharaohs ==-
* Fixed an issue where "Serqet's Carapace" and "Sting in the Tale" trophy wouldn't be unlocked after completing all Serqet locations

-== Discovery Tour ==-
* Added Brazilian Portuguese to list of supported audio languages
* Fixed an issue where the playable character could perform incorrect animations while interacting with the NPC stations in the "Ancient Egyptian Fashion" tour

-== Main Game ==-
* Improved the performance and stability of the game application
* Fixed various spelling errors in the Russian localization

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.


Version 01.42


-== The Curse of the Pharaohs ==-
-= Quests =-
* Fixed an issue where players could get stuck in the basement during the "Soured Libations" quest
* Fixed an issue on the Italian localization that could prevent a voice line from playing during the "Burnt Offerings" quest
* Fixed an issue that could cause the Anubis Shadows to reappear if already killed when getting desynchronized right after completing a key main quest objective (no spoilers)
* Fixed an issue during the final boss fight that could cause statues not to respawn when destroyed during the fight
* Fixed an issue that could cause Bayek and the quest giver NPC for the quest "Drowned Tools" to get stuck in each other
* Fixed an issue where the boss during the final boss fight could start glowing after hitting him with a heavy attack
* Fixed an issue that could cause the NPC to remain stuck in animation during the "Follow Halakuf" objective of the quest "Drowned Tools"

-= Activities =-
* Fixed an issue where the weapons of the Pharaohs didn't render properly
* Fixed an issue where bosses would take more damage in the body than in the head when using bows

-= Gameplay =-
* Improved the Scorpion behaviour in the afterlife
* Fixed an issue where the poison effect of the "Venomous Grace" could be applied to the other equipped weapon
* Fixed an issue with NPC enemies that could cause them not to attack the playable character
* Fixed an issue preventing the player from interacting with clues if he dashed at the same time
* Fixed an issue where enemy NPCs wouldn't attack Bayek inside Tychon's office

-= User Interface =-
* Fixed an issue that could cause the connection line between two skills to disappear after reopening the menu
* Fixed an issue that could cause Aaru's moon to be visible on the Aten map.

-= World =-
* Fixed an issue in the Aten afterlife that could allow players to go outside of the game's boundaries
* Fixed an issue where players are able to see through the building during the "Love or Duty"
* Fixed an issue where the player could get stuck on a chest at the 'Funeral Parlor' location
* Fixed an issue in the Duat afterlife where players could remain stuck
* Fixed an issue with NPC swimming animations in the Afterlife
* Fixed an issue that could cause players to get stuck in an infinite falling animation when climbing the mountain in the Duat afterlife for the "Shield or Blade" quest
* Fixed an issue where a bush would not provide cover to Bayek near the Temple of Hatshepsut
* Fixed an issue that could cause Bayek to get stuck in an infinite climbing animation at Bebnum's House

-= Graphics & Audio =-
* Fixed an issue where another voice could sometimes be heard over Bayek's during the final main quest "The Curse of the Pharaohs"
* Fixed an issue with the terrain rendering during the "Burnt Offerings" quest

-== The Hidden Ones ==-
* Fixed an issue that could cause a voice line to be repeated when respawning in the Sinai region

-== Main Game ==-
-= Quests =-
* Fixed an issue where the "Escort Anta" objective couldn't be completed during the "What Yours Is Mine" quest
* Fixed an issue where the objective wouldn't update when eliminating Bandits with stealthy approach during the "Forging Siwa" quest
* Fixed an issue where the cinematic would play inside of the white room (loading screen) when fast travelling immediately after eliminating Flavius

-= Gameplay =-
* Fixed an issue with the "Celestial Raiment" & "Eternal Vigil" that could not be obtained in the Heka Chests

-= User Interface =-
* Fixed an issue that would force the user to wait for an audio pack download to complete when attempting to continue a savegame without having all the required add-ons installed

-= Graphics & Audio =-
* Fixed an issue where the voice line "Will Siwa never know peace" is being repeated various times

-= System =-
* Improved the performance and stability of the game application
* Fixed an issue with the initial white room when the game is currently being installed

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.


Version 01.41


-== The Curse of the Pharaohs ==-
-= Quests =-
* Fixed an issue in the “Aten Rising” quest that could cause the NPC to leave during an interaction sequence under certain circumstances
* Fixed an issue where the waypoint for “The Theban Triad” quest would be missing when the quest is being tracked
* Fixed an issue where the blacksmith in the “Burnt Offerings” quest would not unmount the horse after the playable character rescues him
* Fixed an issue where the NPC would not follow the playable character when the Swenett outpost is being completed before the “National treasure” quest

-= Gameplay =-
* Fixed an issue with the “Morning Sun” bow that would not be upgraded properly to Level 45 when using the save game boosting option
* Fixed an issue with the Tahemet NPC where she would follow her schedule after rescuing her
* Improved transitions from Afterlife regions to Thebes

-= User Interface =-
* Fixed an image displacement issue when transitioning between Afterlife and Thebes

-= World =-
* Fixed an issue that could cause vultures in the monument afterlife region to fly in one place

-= System =-
* Fixed various text formatting inconsistencies in dialogues

-== The Hidden Ones ==-
* Fixed various NPC spawning issues

-== Discovery Tour ==-
* Fixed an issue that caused from statues during the Siege of Alexandria Tour to appear with a low quality texture

-== Main Game ==-
-= Quests =-
* Fixed an issue where the textures could sometimes disappear under certain circumstances in the “Idol Hands” quest
* Fixed an issue that could cause the Lanista to traverse Cyrene and not remain at the arena after completing the “Pax Romana” quest

-= Gameplay =-
* Fixed an issue where the poison effect of the “Venomous Grace” dual blades could in rare instances be applied even when another weapon is currently selected
* Fixed an issue with the “Cobra Royale” Hunter bow that could not be obtained with the Heka Chests

-= User Interface =-
* Fixed an issue where the Hunter’s Fur Outfit was absent from the Gear Store menu

-= Graphics & Audio =-
* Fixed an audio issue that could prevent systemic audio from playing when the Planetarium quest is being tracked

-= System =-
* Fixed an issue that could cause players to get stuck in an infinite loading screen

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.

Version 01.40


-== New Features ==-
* Added support for the “The Curse of the Pharaohs” add-on

-== Discovery Tour ==-
* Fixed an issue where the Discovery Tour progress could be lost after reinstalling the base game without patching to the latest version
* Fixed an issue that could limit the speed of a mount in all areas

-== The Hidden Ones ==-
* Removed the possibility of selling the Mysterious Papyrus at the Bureau

-== Main Game ==-
-= Quests =-
* Fixed an issue preventing the “Kill Sefetu’s archers” from completing in the quest “All Eyes on Us”
* Fixed an issue preventing the player from giving the amulet to complete the quest “A Dream of Ashes”
* Fixed an issue with mounts appearing in the fight ring during the quest “Lady of Slaughter”

-= Gameplay =-
* Improved enemies reactions to observing a Chain Assassination
* Added the possibility of parrying with the shield while carrying a torch
* Changed the description of the Hou Yi’s Bow to indicate that it has Poison on Hit ability instead of Instant Charging
* Fixed the displayed Player Level on a save game which could drop back to 40 after uninstalling an add-on
* Fixed an issue preventing Camp Shetjeh from completing
* Fixed an issue preventing the Gracious Attire from appearing in Weaver Shops
* Fixed an issue with Phylakes that would stop spawning
* Fixed an issue preventing the playable character from leaving the Krocodilopolis arena after performing a Fast Travel
* Fixed an issue preventing the playable character from controlling mounts of assassinated NPCs

-= World =-
* Fixed various invisible collisions
* Fixed several areas where the playable character could go through collisions
* Fixed various NPC spawning issues

-= Graphics & Audio =-
* Fixed an issue preventing the game from output any sound when returning from a prolonged suspend

-= System =-
* Improved overall stability of the game application

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.

Version 01.30


-== New Features ==-
* Added the “Discovery Tour by Assassin’s Creed: Ancient Egypt” game mode
* Added “New Game+” option

-== The Hidden Ones ==-
* Fixed an issue where the completion of the Sinai region would not reach 100% in the Atlas

-== Main Game ==-
-= Quests =-
* Fixed various issues with Quest Objectives that could disappear when travelling outside of Egypt

-= Activities =-
* Fixed an issue with Hippodrome adversaries stopping at the end of a race
* Fixed various issues with Daily Quests and Reda that could not be available at times
* Fixed an issue with the camera having no collision with the Boss of the Trials of the God
* Fixed an issue preventing targets of “Avenge a Friend” quests from being damaged

-= Gameplay =-
* Fixed an issue that caused the mount not being summoned when whistled
* Fixed an bow usage animation issue while in stealth
* Fixed various issues where the playable character could remain stuck
* Fixed an issue where various character’s hands would end up crooked after exiting to the Quest menu

-= User Interface =-
* Fixed an issue with the Animus Pulse effect disappearing on certain camera angles in Photo Mode

-= World =-
* Fixed various issues where the playable character could go through collisions
* Fixed various issues with the spawning of NPCs

-= Graphics & Audio =-
* Fixed various mismatches between subtitle and audio

-= System =-
* Fixed an infinite loading screen after fast travelling a long distance via the eagle
* Improved overall stability of the game application

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.


Version 01.21


-== The Hidden Ones ==-
* Improved Gamilat’s behaviour in the quest “The Setting Sun” when the playable character is being stealthy
* Fixed unreactive soldiers sometime appearing in the quest “Sic Semper Tyrannis”
* Fixed an issue with the “Good Things Come” papyrus losing its name after solving it
* Fixed Hidden Bureau icons that could move on the World Map when marking them

-== Main Game ==-
-= Quests =-
* Fixed an issue preventing an objective marker to be displayed during the quest “When Night Falls”
* Fixed various issues where quest objectives would not properly update
* Fixed an issue causing Mered’s character model to change during the quest “The Hyena”
* Fixed an issue preventing the playable character to interact with Damastes during the quest “Egypt’s Medjay”
* Fixed an issue preventing the vault door from opening during the quest ‘’The Final Weighing’’
* Fixed an issue preventing the last cinematic of the second Present Day quest to trigger
* Fixed an issue preventing the playable character to interact with the Animus in the Present Day

-= Activities =-
* Scaled down the enemies level progression in Horde Mode
* Fixed an issue with Khensa’s health bar and level staying visible in the Arena lobby after beating her

-= Gameplay =-
* Improved various playable character animations
* Fixed the caravan animals not following the playable character after being tamed
* Fixed an issue preventing animals from being tamed when in deep water
* Fixed an issue with Predator attacks not granting XP when it was completed using animal taming
* Fixed an issue where the Unicamel could not be called by playable character
* Fixed an issue preventing berserked enemies from attacking tamed animals
* Fixed animals falling through world when using the Enhanced Predator Bow skill
* Fixed an issue with NPCs trying to mount a chariot being driven by the playable character
* Fixed various playable character and NPC stuck issues

-= User Interface =-
* Fixed an issue with the Quest Log that could appear in Photo Mode
* Fixed Ubisoft Club items not appearing as OWNED when returning to the Store after acquiring them
* Fixed an update issue in the Gear menu when using the Hide button

-= World =-
* Fixed various issues with flying boats
* Fixed various NPC spawning issues
* Fixed various spots where player could go through collisions

-= Graphics & Audio =-
* Fixed various visual issues occurring in HDR

-= System =-
* Improve overall stability of the game application

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.


Version 01.20


-= New Features =-
* Added support for the “The Hidden Ones” add-on
* Added the possibility to sell-back outfits to the Weaver shops

-= Quests =-
* Improved various cinematic transitions
* Increased the resistance of Khaliset to the Overpower Ultra ability
* Corrected Isfet’s weapon visual size in the quest “Lady of Slaughter” to match its collision box
* Prevented Tahirah from following the playable character after a certain distance in the quest “Reunion”
* Fixed various issues that might occur when skipping cinematics
* Fixed an issue causing the stash in the quest “The Mousetrap” to float
* Fixed an issue preventing the player from completing the quest “The Healer”
* Fixed various situations causing Jumbe, the War Elephant, to reset in the middle of combat
* Fixed an issue preventing the playable character from climbing and fighting while in the quest “The Final Weighing”
* Fixed an issue allowing Thutmose to lose his felucca in the quest “Blood in the Water”
* Fixed the delay before the Quest Completed trigger when completing the quest “A Tithe By Any Other Name”

-= Activities =-
* Reduce the difficulty of Hippodrome races
* Fixed an issue preventing enemies from being able to be pushed into the pit of the Duelist II Arena encounter
* Fixed an issue where players were ranked incorrectly after completing a Hippodrome race

-= Gameplay =-
* Improved the behavior of tamed animals
* Fixed various issues on how fire was applying damage to the playable character and NPCs
* Fixed an issue with the spawning of the playable character in the Haueris Nome
* Fixed an issue that could cause a desynchronization when controlling Senu from a hiding location
* Fixed the damage bonus applied by Master abilities, which was lower than designed
* Fixed an issue that could prevent the Chain Attack ability to work
* Fixed an issue that could prevent the Adrenaline ability to be triggered
* Fixed the Overpower Chain Throw ability that was awarding Assassinate bonus XP
* Fixed an issue allowing the inactive weapon to cause damage
* Fixed an issue with the distance counter not updating correctly when NPC is outside of the field of view
* Fixed various situation where the playable character could remain stuck
* Fixed various issues with the animations of the playable character
* Fixed various issues with the spawning, the reactions, and the animations of NPCs

-= User Interface =-
* Added the leaderboard to the Horde Mode menu panel
* Fixed an issue with the Target Menu not properly showing The Scarab after reloading the save game
* Fixed various issues with the World Map filters
* Fixed an issue making arrow disappear from its quiver in the gear page when using the customization options
* Fixed an overlapping issue with Custom Markers when playing in Traditional Chinese
* Fixed an issue where the "Bathhouse Towel" outfit would appear as new every time the playable character exits the bathhouse
* Fixed a mistranslation on a Papyrus puzzle when playing in Russian
* Fixed an issue with the distance counter not updating correctly when NPCs are outside of the field of view
* Fixed some discrepancies in the Quest Log
* Fixed various typos

-= World =-
* Fixed an issue with Weaver shops selling the same outfit more than once
* Fixed an issue with cages that could open by themselves when they had a prisoner
* Fixed several areas where the playable character could go through collisions

-= Graphics & Audio =-
* Balanced the audio volume level in different areas
* Fixed an issue when the playable character could continue to talk after dying

-= System =-
* Improve overall stability of the game application
* Fixed various infinite loadings and black screen hangs

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.


Version 01.10


-= New Features =-
* Added a new “Nightmare” difficulty mode
* Added an NPC scaling option, “Enemy Auto-Level”, that makes enemies’ level scale up to player’s level
* Added a new “Horde Mode” to the Arena

-= Quests =-
* Improved the navigation of the Rebels during the quest “A Rebel Alliance”
* Improved various cinematic transitions
* Fixed an issue where the playable character could remain stuck or fall through the world during the quest “The Battle of the Nile”
* Fixed an issue where the playable character could lose its equipped weapons during the quest “The False Oracle”
* Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest “Blood in the Water”
* Fixed an issue preventing the quest objective marker to be displayed during the quest “Family Reunion”
* Fixed an issue that could cause the player to lose the prisoner during the quest “His Secret Service”
* Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest “The Crocodile Jaws”
* Fixed an issue causing Daily Quests from disappearing from the Quest Log
* Fixed an issue that could prevent the “Control Nuisance” Daily Quest from giving its reward"
* Fixed an issue that could prevent the dialogue scene from playing during the quest “Blood in the water”
* Fixed an issue that could prevent Hallucinations from ending during Taimhotep's Song
* Fixed an issue that could make the quest “Children of the Streets” impossible to complete
* Fixed an issue that could prevent the key for Eudoros’ chest to appear in the inventory in the quest “End of The Snake”
* Fixed an issue that could cause Cleopatra to die at the end of the quest “Way of the Gabiniani”

-= Activities =-
* Increased the number of Drachmas rewarded by Hippodrome tournaments
* Tweaked controls sensitivity in Hippodrome
* Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
* Fixed an issue that could prevent the use of bows in the Arena

-= Gameplay =-
* Improved NPCs reactions
* Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
* Fixed the "No Limits" Ubisoft Club Classic Challenge from not unlocking
* Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
* Fixed an issue where the vibration function could stay enabled indefinitely in the score screen of the Hippodrome
* Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
* Fixed an issue where Senu could pass through the world
* Fixed an issue that allowed thrown torches to inflict poison or bleed effect
* Fixed some loading issues while using Senu
* Fixed various issues with the spawning of NPCs
* Fixed various issues causing the player character to remain stuck
* Fixed various navigation and animation issues with the playable character

-= User Interface =-
* Added Hood, Hair, and Beard customization options in the Gear menu
* Added a “Uncompleted Locations” filter to the World Map
* Added a “friends-only” pictures filter to the World Map
* Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
* Improved on-screen feedback with Friend Challenges in Arena
* Increased display time of the on-screen feedback when the playable character gets hit by an arrow
* Changed input button for the Compare Equipped action
* Fixed various icon issues in the World Map
* Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
* Fixed an issue with the quest objective of Trial of the Gods appearing below the world

-= World =-
* Fixed several areas in the world where the player could encounter collision issues
* Fixed various issues with the level of details of world objects, NPCs, and vehicles

-= Graphics & Audio =-
* Fixed a visual issue on bows when switching them while out of combat
* Fixed a visual issue with quivers
* Fixed an issue which prevented music from playing again in the quest “Aya: Blade of the Goddess”
* Fixed missing voice-over during various cinematics
* Fixed a sound issue when using Overpower on certain NPCs
* Fixed various repeating voice and sound effects
* Fixed an issue that could cause multiple music tracks to overlap
* Fixed multiple out of place audio lines in the Arena

-= System =-
* Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
* Improved performance and stability

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.

Version 01.05


-= Quests =-
* Improved various cinematic transitions
* Fixed various issues causing Quest objectives to disappear after desynchronization
* Fixed various issues with Flavius during ‘’The Final Weighing’’ quest
* Fixed issue with objective not updating during ‘’The Hungry River’’ quest
* Fixed issue with Theodoros that could stay in midair during ‘’A Rebel Alliance’’ quest
* Fixed issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest
* Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest
* Fixed issue with Hotephres’ ship being sink in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest
* Fixed issue where the Planetarium Tunnel could stay closed after performing save/load action
* Fixed issue where the “Wild Ride” quest would fail when getting on a chariot or a cart
* Fixed issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple
* Fixed various issues with the fight against the war elephant Herwennefer
* Fixed issues preventing the ancient tablets to be interacted with
* Fixed issue which allowed playable character to keep the “The Battle of the Nile” quest spear
* Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest
* Fixed dialogues that would sometime be missing from the cinematics of “Playing with Fire” quest

-= Activities =-
* Improved the spawning of enemies in the Cyrene Arena
* Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races
* Fixed issue where playable character could remain stuck in the Arena ‘’lobby’’

-= Gameplay =-
* Improved various animations on the playable character
* Improved the navigation of the playable character
* Improved shield stance behavior while on vehicles or mounts
* Improved NPCs and animals reactions and navigation
* Improved feedback to player during combat
* Improved Raging Axe’s boss fight behavior in Arena
* Fixed some loading issues while using Senu
* Fixed some issues preventing playable character from interacting with loot bags
* Fixed damages caused to NPCs with torches
* Fixed spear fight animation against some enemies
* Fixed issue with loot bag spawning in shallow water
* Fixed issue preventing crocodiles from being damaged while in water
* Fixed issue with slow-motion activation
* Fixed various issues causing the playable character to be stuck
* Fixed some camera clipping issues
* Fixed some issues preventing bows to automatically sheet
* Fixed issue where counterweight could stay stuck on the ceiling in the Tomb of Sneferu

-= User Interface =-
* Added sound feedback when switching the editing modes during Photo Mode
* Added button mapping for petting Senu in the alternate control scheme
* Hide Arena HUD while in Photo Mode
* Improved image resolution of crafting items
* Fixed various issues with icons in the Map
* Fixed issue where the Photo Mode HUD could not appear
* Fixed various issues the suggested level of some quests
* Fixed multiple typos in menus

-= World =-
* Fixed issues with the spawning of boats
* Fixed some floating rock issues
* Fixed some flickering textures issues
* Fixed some texturing issues

-= Graphics & Audio =-
* Improved Sandstorm ending visual
* Fixed some level of detail issues in the world and NPCs

-= System =-
* Improved performances and stability
* Fixed some infinite loading and black screen hang

and more…

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.

Version 01.04


Improved performance and stability

Version 01.03


-= Quest =-
* Improved various cinematic transitions
* Improved level of detail during several cinematic sequences
* Fixed issue with the interaction with NPCs the Cat and Mouse quest
* Fixed out of bound issues in Present Day

-= Gameplay =-
* Added parry ability to Aya playable character
* Improved playable character, NPCs, and animal navigation
* Balanced damages when executing an Overpower Chain Throw
* Prevented sandstorm from appearing over water
* Prevented performing Overpower ability on allies
* Prevented playable character from changing stance during dialogue scenes
* Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
* Fixed issue preventing players from picking up arrows in some circumstances
* Fixed issue preventing players from interacting with loot bags dropped inside cages
* Fixed issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
* Fixed issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
* Fixed issue with Critical Attack ability where playable character could sometimes not reach his target
* Fixed issue with caged lions attacks not dealing any damage
* Fixed issue with Ledge Assassination on sleeping enemies
* Fixed issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
* Fixed visual effect on Sickle Sword's Charged Light Attack
* Fixed issue where arrows could sometimes not hit a moving enemy when locked on him
* Fixed some inconsistencies when using the Parry ability with Sickle Swords
* Fixed weapon rotation when releasing a Charged Heavy Attack
* Fixed camera movement while being locked on to an enemy
* Fixed issue where the playable character could lose health when parrying
* Fixed issue with Captains’ throwing knives not dealing damages

-= User Interface =-
* Added back button icon to locked menu pages
* Added category filters in the Gear page of the Store
* Added a completed activity panel to some activity locations
* Added indication of the currently equipped gear in the shop upgrade menu
* Added a hold gauge to ‘Follow Road’ input representation
* Improved Photo Mode grid to follow ‘Rule of Thirds’ principle
* Improved the loot icon when purchasing a Heka Chest
* Reduced text size in Arena wave display to prevent display issues in some languages
* Disabled Photo Mode when in Stone Circles
* Disabled critical messages when in Photo Mode
* Fixed some critical message from appearing even if HUD is set to minimal
* Fixed health bar display when aiming at Ptolemaic Champions
* Fixed missing Quest Icon in Daily Quest
* Fixed issue preventing research folders from opening in Present Day menu
* Fixed material icons display when deploying Senu
* Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
* Fixed various visual and functionality, menu issues

-= Graphics & Audio =-
* Added HDR TV support

-= System =-
* Improved stability and performance

and more...

For the full list of changes, please visit https://assassinscreed.ubisoft.com/community/.

Version 01.02


* Fine-tuned the balancing of the game
* Improved performance and stability
* Reworked photo mode controls for better comfort