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Back to CUSA-10865
Version 01.11


Fixes:
- Reworked save system (disappearing items and game progress)
- Duplicating currency in multiplayer
- Player spawns in multiplayer
- Client dying after a rest in multiplayer
- Food rotting after scene change
- Antique Plateau puzzle
- Minor bug fixes (crafting recipes, skills, button prompts)
- Improved performance in specific locations

Version 01.10

None

Version 01.09


- Improved performance and stability

Version 01.08


- Support for the new DLC "The Soroboreans"
- Improved stability
- Improved quality of the night sky
- Various gameplay fixes

Version 01.07


- Game engine upgraded from Unity 5.6 to Unity 2018.4
- Change how items without durability stacks/are saved to improve loading time.
- Open Stash interaction reverted to 'press' instead of 'hold'.
- Changed Leyline Connection's description from 0.15 to 0.34.
- Summon Ghost now change zones (loading)
- Steel Shield Durability 175 instead of 220
- Tower Shield Durability 250 instead of 175, Weight 9.0 Instead of 10.0, Dmg/Hit 18 instead of 14.
- Dragon Shield doing Burning instead of Burn.
- Improved quality of the night sky

Fixes:

- Stability overall improved
- Can now buy/sell bullets and arrow individually instead of full stack.
- Runic Claymore will allow runic casting while active. 1h Runic Sword will not anymore. (They were inversed)
- Added PT Serif font as fallback font for missing characters.
- Map Markers won't be reset if an area is being reset.
- Map Markers are now being saved/loaded properly.
- Kirouac being visible in Levant even when left to Monsoon during the Mouth to feed quest.
- Imbue effects timer will not tick down while in a loading.
- The two guards in Vendavel (in the same zone as Croc), now spawn on the right side of the gate.
- Changed all instances of Orochi to Oroshi.
- Calixa's Shield should not block her pistol shot anymore.
- Fix weapons dropped by enemies in the camping events that cause infinite decraft/sell bug.
- Added invisible collisions along the walls to avoid players trying to pass on the side of the wagon while its moving at both locations.
- Fix bow not shooting issues encountered when emptying quiver, or when switching area when a projectile is still in the air.
- Fixes various typos.


Version 01.06


New:

- Equipment can now be repaired at any blacksmith.
- Unarmed attack.
- Hidden endgame boss fights.
- End game items.
- Poutine.
- Hardcore mode.*
- There is an additional season in Enmerkar Forest where it is foggy and colder (not as cold as Winter in the Chersonese).
- In order to reduce confusion, made the consequences of failing Vendavel quest clearer by changing the affected area.
- Added the following languages (text only)**: Polish, Russian, Japanese, Korean, Chinese (Simplified), Portugese (Brazil), Turkish.
- Panel to assign controllers to players.

Changes:

- To open chests, you now need to hold the 'interact' button.
- Improved Legacy Chests.
- New body and skin materials for characters.
- Some face models have been changed.
- Several high level monsters now have low HP regen.
- Tweaked Gold Lich AI.
- Normal/Extreme bleeding damage has been reduced on enemies**
- Leap Attack can now be followed up by a normal or special attack.
- Shields now have an impact and damage stats.
- Shield related skills now take into consideration the new impact and damage stats of the equipped shield for their effects.
- Shield charge do not apply Confusion status anymore.
- Reduced chances of getting Vendavel defeat scenario in a row (Does not apply if was captured by talking to Croc).
- Oliele's sword cannot be acquired from the Smuggler shop in Levant anymore.
- Reduced drop rate of traps in supply caches.
- Master Trader armors are not sold by Caravan Traders in Town and Cities anymore (Only by Cavaravan Traders in open areas).
- Changed how "Code Sonic" works. It can now be enabled without cheat panel (Also, works on console).***
- Lantern and torches are turned off when entering a bed/tent.
- Broken gathering tools can't be used anymore for gathering.
- Equipment balancing.
- Various UI improvements.
- Various balance changes.
- Various minor changes.
- Drop rates have been adjusted on boss chests.
- Price of boss rewards has been increased.
- Hints for access boss rooms have been changed.
- Increase Chakram Pierce to x1 Weapon damage multiplicator

Fixes:

- Skills requiring special conditions (such as boon) will now be grayed out in the quickslots if not all conditions to use them are met.
- Fixed the Mouth to Feed progression break.
- Moving silver around in inventory should refresh pouch weight and overweight status correct.
- Client remove durability of equipment as expected when using skills that uses durability.
- Status effects should not damage equipment anymore.
- Status effects should now be applied at the correct rate by weapons skills (Were twice as fast).
- Shield absorb skill should now counter reliably.
- Shield absorb skill should not absorb poison or other damage from status effects.
- Skill cooldown should now behave normally (no more stuck/not resuming).
- Online coop: Should now see partners with full health if they have a passive increasing their max health (instead of damaged).
- Online coop: Gear should be confiscated correctly by Croc in Vendavel.
- Various minor fixes.
- Griimerk won't be inflicting Health Regen 2 anymore.
- Added missing locs.
- Adjusted collider on boss chests so they are easier to interact with.
- Online Coop: Gates are now correctly synchronised.
- Online Coop: Fixed other synchronization issues for clients when joining another player. (For instance: Poisoned water in the Dark Ziggurat Passage even if host cleaned it)
- Crystal Powder won't show up as Plate Trap compatible component since no recipe requires it. (This will fix the crash on consoles)
- Name of positive effects in the Character Effects panel is now correctly positioned.
- Impact stat isn't affected by durability and display now reflects that behaviour correctly.
- Lexicon stats are now displayed in the item detail panel.
- Added a timeout on opening/joining room to hide the connection screen.
- Loading screen of boss areas now displays their splash screen correctly.
- Added a failsafe so dropped items don't pass through the floor.
- Fix on few new bosses attacks.
- Female Visual assigned and corrected for Shock Armor.
- Fix for pressure traps crash
- Sometimes the Trophy 'They will tell stories about this' was not unlocked properly. It was due to completing a quest line that was previously completed by another character. *
*Hardcore mode: When defeated, there is a chance you get a defeat scenario, but there is also a chance you actually get killed. Additionally, characters in hardcore mode can't play with characters that are not, and vice versa.
** Some texts are missing and will be patched in later.
***Bleeding now does 35% of max health in 2 mins and Extreme 50% of max health in 2 mins.
****Super Speed: You character must be named 'Code Sonic'. This will display an hidden option in the settings menu that you can toggle to go to really fast.


Version 01.05


- Enhanced quality of textures
- Performance improved in several areas
- Fixed items lost from bag when loading character
- Fixed infinite loading for client when joining host due to too many items in their inventory
- Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
- Fixed not being able to shoot with bow after opening/closing the game in network
- Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
- Fixed camping event archers hoarding swords and bows problem
- Fixed campfire performance issues for clients
- Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
- Fixed client spells that would hit multiple times
- Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
- Fixed invisible collider blocking UI after a vicinity dialogue was displayed
- Fixed clients not being moved correctly while on an elevator
- Fixed enemies not being affected by falling damage
- Fixed Health/Stability sync delay while in online coop
- Fixed multiple knockbacks while in online coop
- Fixed camera not being properly locked even if an enemy is targeted
- Casting spells with 100% or more of mana reduction still uses 1 mana
- Gold and Gaberry Wine aren't perishable anymore
- The pipe in Montcalm fort has been silenced
- Ghost of Vanasse no longer respawns on area reset
- Network bandwidth optimisation
- Improved loading in online coop to prevent some disconnects
- Host player's body should now be correctly visible when the client changes areas
- Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
- Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
- Added a failsafe for dead enemies that fall under the ground
- Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
- Second player's bag is now also moved during defeat scenarios
- Various Quest progression fixes
- Minor fixes and adjustments


Version 01.04


- Items no longer disappear from backpack
- Issue with disappearing mana is fixed
- Broken map issue is no longer present
- Burac no longer gives skills for both players in multiplayer
- Some more minor issues were resolved


Version 01.03


- Pet Shark easter egg was added
- Audio fixes in loading screens
- Cheat for displaying previous save was added
- Performance optimisations in specific situations
- Gathering wood from specific trees was fixed
- Minor bug fixes


Version 01.02


- Performance optimisations
- Higher resolution for both versions of console
- Enhanced post process effects
- Atmospheric fog added
- Enhanced LOD
- More enhancements for PlayStation 4 Pro
- Minor bug fixes