World War Z


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Version 01.13


Stability
- Fixed several gameplay crashes

Version 01.12


New Features
- Added new “Dronemaster” specialization with its own ability, perk tree and prestige rewards
- Added full crossplay support with other platforms
- Added crossplay invite system via codes
- Added user ban and report system
- Added Signature weapon skin pack DLC (free for Season Pass owners)

Weapons
- Added new ACW-20 weapon with its own upgrades
- Added upgrades for Revolver
- Added upgrades for Double-Barreled Shotgun
- Adjusted how much ammo certain weapons drain from ammo crates
All semi-auto and burst weapons drain 20% less ammo from crates
Crossbow drains 50% less ammo from crates
Classic Battle Rifle drains 50% more ammo from crates
All SMGs drain 10% less ammo from crates
All pistols (except Revolver) drain 25% less ammo from crates

Rebalanced Specialization Perks

Gunslinger
- Impact Grenades: Frag Grenades explode on impact. They deal 100% more damage but have a 50% smaller explosion radius (previously, Frag Grenades exploded on impact without damage boost).
- Power Nap: Unequipped weapon automatically reloads after 7 seconds (up from 10 seconds)
- Heavy Metal: Start with an improved MAG5 Machinegun that deals 50% (up from 25%) more damage, and has 50% (up from 25%) more ammo. All MAG5 Machinegun pickups also improved.
- Sleight of Hand: Switch weapons 150% faster (up from 100%)
- Replaced “Last Resort” perk (while both primary and secondary weapon magazines are dry, you can perform 4 more melee strikes without fatigue and damage 2 more targets with each melee strike)
with
Concentration: Killing zombies consecutively with only headshots grants a temporary health boost
- Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
- Replaced “Desperado” perk (pistol damage increased by 25%)
with
Action Hero: When you are the last member of your team still standing you gain infinite ammo for 7 seconds
- Free Refill: Restore 3% (up from 2%) of primary weapon ammo for each kill made with equipment
- Replaced “Pickpocket” perk (killing 10 zombies in rapid succession refills one equipment charge)
with
Pocket Factory: You won't be able to pick up equipment bags on the mission, but your equipment will be constantly regenerating
- Replaced “Eagle Eye” perk (50% chance to refill one Frag Grenade by killing special zombies with a headshot)
with
Headhunter Reward: Killing 10 zombies consecutively with headshots refills one equipment charge
- Switcheroo: Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds (up from 3 seconds)
- Thrifty: Reloading a weapon with less than 25% ammo in the magazine provides a 50% (up from 35%) firearm damage boost for 3 seconds (up from 5 seconds)

Hellraiser
- Here Kitty: C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (previously there was no negative effect).
- Reworked “Welcome Mat” perk: Triggered Claymores will attract zombies for 3 seconds before explosion.
- Green Fingered: Planting speed of Claymores is increased by 50%. There is a 25% (up from 10%) chance to plant a Claymore at no cost to your equipment.
- Unshakable: Self-inflicted explosive damage is reduced by 100% (up from 90%)
- Predator: Killing zombies with explosives boosts firearm damage by 50% for 10 seconds (previously this perk was “killing special zombies boosts firearm damage by 100% for 10 seconds”)

Medic
- Pick Me Up: When you revive a teammate, both of you gain a temporary health boost (previously the health boost was only for your teammate)
- Efficiency: 30% (down from 35%) chance of using a Medkit without depleting your supply
- Pickpocket: Killing 10 zombies in rapid succession refills one equipment charge. Cooldown is 20 seconds (down from 30 seconds).
- Replaced “What Was In That?” perk (Stim Pistol effect gives additional melee strikes without fatigue)
with
Emergency Rescue: When your health drops below 25%, you gain temporary health
- Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)

Fixer
- Armory: Using a Supply Bag gives a 20% chance to restore one equipment charge, but the bag owner can only restore his equipment when someone else gains this benefit from his bag. Thus, as a Fixer you can still gain this perk’s benefit, but you cannot (and don't have to) place a lot of half-empty ammo bags to gain the benefit.
- Swapped positions of the “Stand by Me,” “Give’Em Hell” and “Paramedic” perks in the perk columns for better balance
- One for the Road: Maximum Masking Grenade and Supply Bag capacity increased to 2. However, Masking Grenade effect duration is decreased by 2 seconds and Supply Bag contains 25% less explosive ammo (previously there were no negative effects)
- Under the Table: Anyone entering a Masking Grenade gas cloud restores 10% (down from 20%) of their primary weapon ammo
- Armory: Your Supply Bags can be used 1 additional time before depleting (previous version of this perk was Supply Bags contain 25% more explosive ammo)
- Shadow Walker: Masking Grenade effect duration increased by 2 seconds (down from 3)
- Darkness Falls: Masking Grenade gas cloud duration is increased by 7 seconds (up from 5)

Slasher
- Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
- High Voltage: Stun Gun damage increased by 150% (up from 100%)
- With My Last Breath: Melee Strikes damage 2 additional targets when health is below 35% (up from 25% health)
- Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)

Exterminator
- Hangover: Molotovs burn 75% longer (up from 50%)
- Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
- Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
- Green Fingered: Your Claymores are rigged to explode only when there are at least 5 targets in the blast area (previously this perk increased Claymore planting speed by 50% and Claymores killed 25% more targets)
- Thrifty: You won't be able to pick up equipment bags on the mission, but your equipment will constantly regenerate (previously this perk gave a 25% chance of using the Claymore or Molotov without depleting an equipment charge)
- Hot Sauce: Molotov's splash damage increased by 100% (up from 50%)

Quality of Life
- Difficulty matchmaking lock
Players must complete at least one level on Hard difficulty to be able to matchmake on Insane difficulty
Players must complete at least one level on Insane difficulty to be able to matchmake on Extreme difficulty
Works only in public games
- Adjusted XP and Supplies rewards
EASY: XP +30%, Supplies +66%
NORMAL: XP +20%, Supplies +20%
HARD: XP +15%, Supplies +30%
EXTREME: XP -8%, Supplies -15% (offset by a single successful virus sample delivery)
- Added a sprint stamina display on HUD (off by default and can be toggled on in HUD section of options)
- Added option to disable crossplay from game options menu

UI
- Minor UI and localization fixes

Stability
- Fixed several gameplay crashes
- Fixed memory fragmentation issue that was causing crashes during long sessions

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- Fixed several bugs that allowed players to escape from intended gameplay areas
- Improved failsafe mechanism that teleports player back to the gameplay area if he somehow falls through the ground

General Fixes
- Fixed issue with players being launched into the air when building automatic turrets
- Fixed animation issue with zombies killed by fire
- Fixed issue with Bomber blowing up instantly even when he was properly downed while vaulting or climbing (he’ll still have to finish his current animation before being downed)

Version 01.11


Stability
- Fixed memory leak that was causing a crashes on Marseille maps
- Fixed lighting render artifact that was affecting several levels

Version 01.10


Stability
- Fixed critical memory leak that was causing a lot of crashes on Marseille maps. It is a temporary fix and more fixes are coming
- Fixed black render artifacts appearing on dark levels

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels

General Fixes
- Fixed issue that made several unique weapon variants free for everyone
- Imposing Arsenal trophy no longer requires unique weapon variants to be purchased
- Restored unique Thumper GL variant price back to 500
- Fixed issue with Auto Turret placement that was launching players up in the air
- Improved performance in the last segment of Marseille 2 and 3

Version 01.09


New Features
- Added Marseille Episode DLC with 3 new levels, its own story and 4 new characters (free for Season Pass owners)
- Added Last Aid weapon skin pack DLC (free for Season Pass owners)

Weapons
- Added new Classic Bullpup Rifle and its variants to all levels for all players
- Added new unique weapon variant for Bullpup Rifle

AI
- Zombies are no longer able to grab player down when he is standing above the pyramid

UI
- Minor UI and localization fixes

Stability
- Fixed several gameplay crashes

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- Virus Sample is now easier to pick up in some levels

General Fixes
- Fixed issue with Thumper GL showing that it gains XP
- Defusing Claymores will add a Claymore to your inventory if you’re using them as your class equipment
- Fixed issue with BF25 heavy sniper rifle dealing more damage than expected in PvP (PvE is unaffected)
- Hailstorm MGL and Thumper GL grenades will now produce noise and will break stealth
- Virus Sample no longer drops from Bomber in Horde Mode

Version 01.08


New Features
- Added Virus Sample functionality in Campaign
AI Director will randomly spawn containers with Virus Sample that players can pick up
The containers are fragile and they will begin to apply negative effects to players as they break.
If players will manage to finish the mission with containers intact, they will get increased rewards
AI Director can spawn several Virus Samples, Bomber will also drop them
- Added 5 new weapon variants with unique perks
- Added War Heroes character skin pack (free for Season Pass owners)

Horde Mode
- Slightly reduced difficulty in Hard mode
- Significantly reduced difficulty in Normal mode
Less Special Zombies will spawn in Normal mode
Increased preparation timer between waves by 20% in Normal mode
Supply points rewards will begin to scale down later in Normal mode
Added significantly more random pickups in Normal mode
- Increased Auto Turret maximum ammo
- Capped by 10 the amount of Auto Turrets that could be placed simultaneously
- Fixed one of the shops not spawning items
- Reduced the amount of ammo secondary weapons drain from ammo boxes by 50%
- Reduced ammo crate cost from 100 to 70
- Significantly increased both XP and currency rewards

Difficulty
- Tweaked Extreme difficulty settings to restore pre-patch balance (it was changed to support crossplay)
- AI Director will spawn less secondary weapon pickups

AI
- Reworked Bomber drop, he will spawn better Primary and Heavy weapons when killed

Perks
- Fixed several issues with perks stacking

UI
- Minor UI and localization fixes

Stability
- Fixed several gameplay crashes

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- Fixed issue that allowed players to clip through geometry in some places

Version 01.07


New Features
- Added The Professionals character skin pack (free for Season Pass owners)

Horde Mode
- The goal is to have shorter but more fun and much more rewarding sessions
- Overall difficulty is greatly increased
- Rewards for beating wave 10 and higher are greatly increased
- Wave difficulty increases much faster
- The amount of resources player get is slightly reduced, especially after wave 20
- Introduced a limit to the number of defense kits of the same type that can be deployed simultaneously
- Reduced cost of equipment bags from 30 to 25
- Reduced auto turrets ammo by 25%, thus players have to reload them more often
- Wave preparation time will begin to decrease after wave 15
- Reduced the amount of resources players can get by using breaching charges from 150 to 100
- Rejoining the same session in horde mode will now not restore ammo and health to full
- Added option to restore environmental objects like gasoline pools and gas cylinders via shop
- Added new side objectives
Search bodies
Capture area

AI
- Bomber takes 20% more damage to limbs; this makes him easier to bring down
- Reduced Bomber move speed by 10%
- Fixed issue that would make Bomber explode even if player had not hit his detonator

Weapons
- Heavy Sniper Rifle
Increased damage by 100%
- Classic Battle Rifle
Increased damage by 10%
Increased maximum ammo carried by 1 extra mag

Perks
- Fixed issue with Thrifty perk not working as intended
- Fixer’s “Scavenger” perk (a chance to restore defense kit) is now less efficient in Horde Mode

UI
- Minor UI and localization fixes

Stability
- Fixed issue with UI not being shown after mission complete screen in rare cases
- Fixed critical issue that caused the game to spawn less zombies with more waves in Horde Mode
- Fixed issue that caused desync in zombie positions in Horde Mode
- Fixed server performance and memory degradation in Horde Mode
- Fixed several gameplay crashes

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- Fixed issue that allowed players to clip through geometry in some places

General fixes
- Fixed issue that caused supply bags to be unusable after a while
- Fixed issue that caused flares from unbuilt Auto Turrets to appear when joining a game in progress
- Fixed issue that prevented a player from selecting a character when joining a game in progress
- Fixed issue that caused friendly fire from allied gunship on NY4 episode
- Fixed issue that prevented players from getting rewards if a party leader left the game in rare cases

Version 01.06


Stability
- Fixed issue that was causing significant performance drop
- Fixed zombie desync that would accumulate between waves in Horde Mode

Horde Mode
- Fixed issue that would prevent zombies from spawning at Wave 20+
- Reduced maximum number of Auto Turret refills from 3 to 2
- Auto Turret cost increased from 50 to 70
- Fixed issue that was causing Heavy Weapons to spawn in a wrong place when purchased
- All rewards (including yellow and blue currency) are now growing up to Wave 40 instead of Wave 20
- Reduced XP rewards growth by 20% to compensate overall rewards increase

General fixes
- Fixed issue that would allow to launch Horde Mode with mutators resulting in unexpected crashes during gameplay
- Fixed issue that would prevent weapons from leveling up if they got a few XP left
- Fixed issue with certain mutators not reducing game rewards as originally intended in Private Lobby

Version 01.05


New Features
- Added a new game mode: Horde Mode
- Added new Bomber special zombie that will spawn in all modes and levels
- Added Special Operations Forces skin pack (free for Season Pass owners)
- Activating certain mutators in private lobby will result in reduced currency and XP rewards

AI
- Fixed Screamer not moving to attack player in some cases
- Bots will not attempt to finish off Spitter in melee if he is very far away from them

Perks
- Fixed issue with Hellraiser’s Technician perk not increasing the maximum number of targets.
- Fixed issue with prestige perks reducing max ammo instead of increasing it.

UI
- Minor UI and localization fixes

Stability
- Fixed several gameplay crashes

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels

General fixes
- Fixed issue with all ammo affecting mutators, that would result in giving players wrong amount of ammo
- Fixed issue with flamethrower continuing to fire even if player swapped to a different weapon
- Fixed another issue with prestige levels not saving correctly in some cases
- Reduced volume of Sniper Rifle firing sound
- Adjusted hit marker sound, now it is more subtle and will be affected by SFX slider in audio settings

Version 01.04


Weapons
- Improved stats of Golden Assault Rifle, Pistol and Advanced SMG so now they are identical to their level 5 upgradable versions
- Prestige Scout Rifle. Increased damage and accuracy
- Prestige Classic Battle Rifle. Increased accuracy.
- Prestige Crossbow. Increased max ammo, damage and accuracy.
- Prestige Combat Shotgun. Increased max ammo.

UI
- Minor UI and localization fixes

Stability
- Fixed several gameplay crashes
- Fixed several server crashes resulting in disconnects

Levels
- Fixed a large number of gameplay bugs that were causing inability to progress in levels. especially in NY4 and Moscow 4 levels

General fixes
- Fixed issue with prestige levels not saving correctly in some cases
- Fixed issue with maximum completed difficulty display in Episodes screen
- Completing levels with mutators in private lobby will not count towards earning unique weapon rewards

Version 01.03


Stability
- Fixed major connectivity and matchmaking issue

Version 01.02


New Features
- Added a new chapter in NY Episode
- Added a new chapter in Moscow Episode
- Added Prestige Ranks that will grant player unique rewards:
Prestige perks
Unique weapon variants
Portrait frames
- Added Flamethrower heavy weapon
- Added option to enable any mutators in private lobby
- PvP characters will now use character customization from PvE
- Added option to play Challenge Mode offline
- Added Halloween trinket reward for playing at least one match during Halloween week

AI
- Infector is now 25% more vulnerable to normal firearms
- Fixed issue with melee sometimes not pushing back zombies in front of the player

Difficulty
- Removed 4 Skulls (“VERY HARD”) difficulty, as it was the least played difficulty
- HARD difficulty is slightly harder:
Reduced player health from 75 to 60
Reduced player revive limit from 3 to 2
Increased number of zombies by 10%
- INSANE is slightly easier:
Increased player health from 25 to 30
Reduced Normal and Special Zombies difficulty health modifier from +100% to +75%

Perks
- Improved random feature for all perks that have a chance to trigger. Instead of pure random, the game will use weighted random. For example, if a perk has a 25% chance to trigger, this means that it is guaranteed to trigger on the 4th try. This will result in less unlucky or lucky streaks for perks like “% chance not to use med kit when healing”.
- “Sugar Coated” perk will now grant temporary health to the player who got healed, just as it is written in the description
- “Second Wind” perk will now also grant 3 second masking effect on activation

UI
- Added potential rewards display in Episode screen
- Minor UI and localization fixes

Stability
- Fixed several gameplay crashes

Levels
- Fixed number of explosive charges spawning in Japan 2 level
- Fixed some gameplay bugs that were causing inability to progress in levels

General fixes
- Fixed issue with “Comfort Zone” mutator that was causing damage to players even if the distance conditions were met
- Fixed issue that was launching player into the air on uneven surfaces
- Fixed issue that was causing players to clip through geometry during vault animations
- Fixed rare issue that was resulting in players picking up additional magazine for heavy weapons
- Fixed issue with Molotov dealing damage directly to health instead of temporary health that was granted by Stim Pistol or other sources

Version 01.01


New Features
- Added new Weekly Challenge Mode
This is a separate playlist that offers a combination of three unique gameplay modifiers, which rotate every week.
Successfully completing these weekly challenges will reward you with Challenge Coins.
This special currency is spent on unlocking customization options such as character skins, headgear, backpack attachments and more.
- Added Character Outfit Customization feature
- Added skins, headgear and backpack attachments for each character
- Added new Classic Battle Rifle weapon and its variants
- Added Biohazard DLC weapon variants

AI
- Players under masking effects will no longer get hit by zombies that are attacking other teammates.
- The Bull special zombie will not grab players under masking effects even if he was charging at another player and the masked player was in his way.
- The Bull and Lurker special zombies will no longer deal instant damage when grabbing players, providing a small window to prevent damage if the special zombies are quickly killed by teammates.

Quality of Life
- Added option to swap triggers and buttons on a controller
- Added option to toggle aim
- Added option to toggle crouch
- Players will be able to sprint if they are holding sprint button as soon as sprint stamina is regenerated. Previously players had to depress and press sprint button again.

UI
- Weapon stats progress bars now more accurately display actual gameplay stats. This resulted in some visual changes across all weapons. However, actual gameplay stats did not change.
- PvE assists are now rewarded for these actions:
Healing teammates with a stim pistol
Healing teammates with a medkit
Saving a teammate who has been grabbed
Reviving a teammate
Teammates using your supply bag
Killing Infector that infected your teammate
- Added ping display in PvP
- Minor UI and localization fixes

Weapons
- Pump Action Shotgun. Increased damage by 7%.
- Combat Shotgun. Increased rate of fire by 25%.
- Compact Shotgun. Increased rate of fire by 25%. Increased damage by 5% for versions 4 and 5.
- BF25 Payload Rifle. Increased damage by 25%. Improved version is also affected and has 50% more ammo.
- Improved Stun Gun aiming at point blank distances
- Improved effectiveness of vertical Voltage Grid defense kit

Stability
- Fixed several gameplay crashes

Levels
- Fixed some gameplay bugs that were causing inability to progress in levels

General fixes
- Fixed Bullet Dodger perk which was giving friendly fire resistance for an inconsistent amount of time
- Fixed issue that caused newly acquired weapons to have less than full ammunition in some cases
- Fixed issue that kept the “Clear Infection” prompt from being displayed on the HUD if player was using melee
- Crossbow bolts will now explode properly if fired by an AI bot (no friendly fire, don’t worry)
- Fixed Stun Gun dealing inconsistent amounts of damage
- Fixed issue that caused already burnt gasoline barrels and puddles to appear as targets for aim assist target selection
- Chainsaw will no longer waste fuel if used against dead bodies
- Fixed issue with scoreboard staying on screen in outro cinematics
- Fixed issue that caused players to be unable to shoot while being healed in some cases
- Fixed issue with shotguns sometimes reloading 2 extra rounds in one reload cycle
- Fixed Infector spit effect staying on the screen after respawn
- Igniting gasoline puddles, using Taser and throwing Molotovs will no longer fail stealth checks
- Fixed issue with “zombies are close” warning sound triggering incorrectly
- Angel no longer loses his head during cinematics